Programming, school, and whatever else I feel like
Published on September 3, 2010 By camomilk In War of Magic

A request. It may be moot, I haven't updated to 1.07 yet, this is from 1.06:

 

I want move orders for units to be completed at the end of the turn, rather than the beginning. For both tactical and strategic move orders.

Currently, if I have a unit moving to a square, I end my turn, things happen in the world, my unit makes his move, and then I get to do my next turn. This literally TAKES AWAY CONTROL of that unit from me: in between those turns something may have happened that causes me to change where I want the unit to go, but the unit expends all of its movement before I even get control back.

 

 


Comments (Page 2)
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on Sep 15, 2010

After further review, the issue I was thinking of in my original post is definitely still happening in tactical battles.

on Sep 15, 2010

I'm sure the SD guys are tired of hearing "but Civ has..." but one thing I liked a lot in Civ 3 (and ETW and probably zillions of other games) was when you tried to move a unit further than it can go in a single turn, it tells you how many turns you will need to wait for it to reach its destination.

 

Yeah Heroes of might and magic did as well.  I agree to this.

on Sep 15, 2010

Or they can just add a Brief text that says Turn ## when the turn official starts. So you hit end turn, everything moves, Turn ## pops up on screen and you go about your turn. Minimum coding and implementation needed, so fast, easy, and cheap. Which allows more important things to be addressed.

on Sep 16, 2010

there is an option you can toggle in the main option screen to prevent turns from automatically happening.

 

Edit: click off "Enable auto turn"

on Sep 16, 2010

I'd like to see something on the main map like in tactical battles where it shows all the squares where a selected unit could move for the remainder of the turn--or at least show the number of moves left in the turn over the head of the unit, or something.

 

Also, if a unit has a destination tile set, I'd like to see the target desination more clearly, like make there square flash or have a big flag on it, and an arrows leading from the current square occupied to the target square.

 

Finally, say we want a newly produced unit to join our sovereign's army.  It would be great if we could select a unit, rather than a square, as the destination, by control-clicking or something like that.  This could be enemy units too.

 

on Sep 16, 2010

Every TBS i have ever played had a visual indication of where your unit has queued up moves. I haven't played Elemental yet, but hopefully i can add it to the list when patch 1.1 comes out...

on Sep 16, 2010

Fearzone

Finally, say we want a newly produced unit to join our sovereign's army.  It would be great if we could select a unit, rather than a square, as the destination, by control-clicking or something like that.  This could be enemy units too. 
This.  I want to be able to right click on a target (friendly or enemy) and have a unit "follow" until he catches up (and either joins the unit or attacks depending).

on Sep 16, 2010

Jingseng
there is an option you can toggle in the main option screen to prevent turns from automatically happening.

 

Edit: click off "Enable auto turn"
Way to be illiterate. Your mom must be so proud.

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